What I did do was write my project aims and start to sort of collect the links of developers I'd like to look at. Also I've started doing the trying chore of looking at visual inspiration sources. I'll put my aims under the break, but I doubt anyone wants to see my eye-watering project to-do list or my other list of Danger Man episodes.
Project Aims
PERSONAL
- To learn to create realistic timetables that plays to my strengths as well as acknowledging my weaknesses
- To successfully manage a long project effectively, with a minimal crunch period and to a satisfactory industry standard.
PROJECT
- To create a games bible for a possible game, with one level looked at comprehensively.
- Made with clarity in appreciation to the fact that in a professional setting, the bible/design document would need to be understood by different departments and levels
- The design document will be presented professionally and completed within a deadline.
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